![]() ![]() But you should at least watch a pink sunset before you do that. Yes, you're here to destroy an entire world's eco-system. The excitement of planting a beacon in the earth and marking it "horrible forest here", then returning hours later with a chainsaw.Īll this I adore. There is the exploratory satisfaction of wandering into an ancient meteor crater and getting ambushed by a giant fire-breathing quadruped. There are swampy gas plants, skittering cave spiders, hidden alcoves filled with Energizer slugs. Some of my favourite moments have been spent alone, away from the machines, exploring the planet's caves and pits, the canyons and jungles. Why you'd want an interloper in a game custom-made for control freaks, I do not know. I didn't let strangers onto my planet, however, so I can't tell you too much about multi-person factory life. And there'll be crossplay between Epic and Steam players, they add. Here the amount of bugs and glitches are "considerably higher", say the devs. You're the only human on the planet, no one is going to fire you.Īt least, so long as you're not in multiplayer. You can, like me, play the whole thing by ear. Everything can be twiddled and tweaked to make an assembly line run with utmost efficiency, or even slowed down to half speed, to make output steadier and avoid clogged conveyor belts. They can be overclocked by inserting special boosty batteries (the batteries are made from slugs). Machines have efficiency displays, they have specific power demands, they sometimes have special levers and components attached to their UI screen. If this makes it seem complex, yes, it can be. Is it another power failure? No biofuel in the burner? A tripped fuse? Empty water pipes? Work, damn you, work! You gurn and leap down to discover the problem, hurting yourself and gulping down a wild berry to restore health. You will see from up there, the little green bars that light up beside each machine, letting you know each is functioning as expected, until suddenly, BWOOOoooom. As if you had not been miniturised and put inside SpaceChem after all. This is all in first-person but it is so in debt to traditional factory sims that you can build overview towers with which to view everything from on high, snipping and tinkering with your factory layout from above. I am simply offering it as a matter of transparency.Įverything gets connected by conveyor belt and electric wiring. I won't tell you what to do with this information. There is alien wildlife roaming the planet too, some friendly, some not, and you will make the inevitable and troubling discovery that their minced-up internal organs provide some of the most energy-rich biomass available. Soon you unlock new means of compacting that biofuel, until you have a well-oiled larvae of a factory, powered entirely by shrubbery. ![]() You start out by collecting leaves from hedges and feeding them into a biomass burner. But you need to power your machinery somehow, which is where the eco-murder really comes into its own. Which unlocks the next bunch of buildable components. well, you're human, aren't you? You understand what planet-killing looks like.Īt the end of an assembly run, you send finished components up in a space trolley, back to the corporation. Then plopping down assemblers to turn the iron plates and screws into reinforced plating. ![]() Then plopping down constructors to turn the ingots into iron plates, or screws. Then plopping down smelters to turn the ore into ingots, for example. Mostly you will be plopping down mining machines over seams of iron, limestone, sulfur, copper, and so on. You're a corporate peon, sent to fill the blue skies of this virgin world with smoke and its grasslands with machinery, all painted a garish bulldozer gold. That's basically what Satisfactory feels like to play. Imagine if somebody shrunk you and injected you into Factorio to oversee things close-up. It's coming to Steam today, so RPS management dispatched me to inspect the game's machinery and ruin the extraterrestrial idyll with smog and incompetence. This is Satisfactory, a cracking first-person factory-builder that's been in early access on Epic for a while. Why didn't I just build coal stations next to the vein? I could have stretched a cheap wire across the planet, instead of a kilometre-long death pipe. Now, the pipeline stands before me, a snaking behemoth of energy consumption. It has taken a day of planning, construction and pumping. It brings coal and water to my power stations, and electricity to my factories. One long tube of metal scarring a rural alien planet. There it is, the trans-planetary pipeline. A first-person industrialism sim that sees you wrestling with machinery on an alien planet to create the perfect factory.
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